Tutorial 15 – Objects To Sand With X-Particles


  • Richard Bangham

    Dec 31, 2013 - Reply


  • Fausta Germani

    Dec 31, 2013 - Reply

    Hi, the project file gives me an error with Cinema 4D 15 opening, correct?

    • BW

      Dec 31, 2013 - Reply

      Nope definitely not. I sent you an email so I can get the details of your error

    • julien

      Jan 1, 2014 - Reply

      Same for me

  • Yun

    Dec 31, 2013 - Reply

    Can I do this effect with a ver. R12 ?

    • BW

      Dec 31, 2013 - Reply

      You could do it with XP v2 just not the new 2.5 version.

  • julien

    Jan 1, 2014 - Reply


    it’s a great tutorial but I have not the Emit from “TEXTURE” is it possible to make with xparticles 2.0 ( can you xplain to me how you do or where “texture” is located with 2.0 please ?)



    • BW

      Jan 1, 2014 - Reply

      Hi Mate,

      If you watch my tutorial 09, I’m using XP v2 to emit from the texture.

  • kkk

    Jan 24, 2014 - Reply

    Ihave R15 and X-particles V2.. i’m not found that (Emit From -> texture) I can find it Polygon area, but it doesnt work at all.

    • BW

      Jan 26, 2014 - Reply

      Check out Tutorial 09, I show how to do it with XP v2.

  • me

    Jan 26, 2014 - Reply

    Hi, the project doesn’t seem to work, it says incorrect file structure? Thanks a lot for sharing it though!

    • BW

      Jan 27, 2014 - Reply

      Not sure what’s going on there. Haven’t had anyone else report file errors.

  • Serge Step

    Jan 29, 2014 - Reply

    Yep, Incorrect file structure.. The project file has been corrupted.
    I also had a similar error with X-Particles.. When I tried to save a file with the cache.. The program even hangs trying to save the project, then made ​​a huge size file (something around 2.7 gigabytes) and then the project just did not open with the same error message..

  • Jy

    Feb 14, 2014 - Reply

    Hey.I Check out Tutorial 09.But the particles is not emit along the edge.
    If I turn the color channel to none.the particles will not emit.

    The question nagged me for days.

  • tom

    Mar 5, 2014 - Reply

    Yep same error here – whys it coming up with incorrect file structure??

    • BW

      Mar 6, 2014 - Reply

      Hi Tom, I can’t help you guys out unless you send me an email with the file. I’m happy to take a look :D

  • SpaceCraft

    Mar 9, 2014 - Reply

    To emit particles from Luminance with XP 2 just do this :
    –> Emit From : Polygon Area
    –> Texture Tag : Drag your texture here.
    –> Emit Channel : Transparency
    –> Color Channel : Luminance.

    But, the part with the Spawner seems a little bit difficulte with XP2. All the particles are emitt from frame 0. They doesn’t care about the original emitter :/

  • Serge

    Mar 16, 2014 - Reply

    Hi there. Cool tutorial from Ben. He always makes great tutorials. ))
    I have a question on a similar theme. Is there a possibility to make similar effect as in the video (link below) but using X-Particle..? The method using animated texture is good, but how to do that the polygons would really turn into particles? Is there an alternative to this PFragment node from Thinking Particles xpresso? Ben.., can you do a tutorial, please?
    Thank you.
    Link: http://youtu.be/UhUJDKsZ5yc
    PS I asked this question on the x- particle.com site, then duplicates here too, if no one does not mind. ))

    • BW

      Mar 16, 2014 - Reply

      Hi Serge, You could definitely do this with X-Particles. The method that comes to mind is using the new fragmenter modifier in XP 2.5.

  • Serge

    Mar 18, 2014 - Reply

    Oh, cool. Somehow I missed this information.. Now I found a tutorial from Mike. It is even much easier to set up and has a lot more features. Thanks, I will experimenting with this.

  • Peter Curtis

    Apr 16, 2014 - Reply

    Great tutorial thanks.

  • Matt Holden

    Apr 18, 2014 - Reply

    I don’t guess it’s possible to make these particles dynamic?

  • Greg

    May 20, 2014 - Reply

    As Ben says, the answer to using XP 2 to emit from the Luminance channel is in his tutorial 9:
    (1) Set Emit Channel: Luminance.
    (2) Set Threshold (colour) to mid grey value of RGB 128/128/128
    (3) Set Mode: Texture Color >= Threshold.

    Thanks Ben! Great tutorial.

  • Travis

    May 31, 2014 - Reply

    When I get to the spawn emitter, the new particles won’t emit from the texture. They start at frame 1 and are visible the entire time.

    I’m sending an email with the file.

    • BW

      May 31, 2014 - Reply

      Just do a free update to XP 2.5 :D Problem solved.

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